LET’S TALK CONVICTION.

Hey everyone, Igor here. We have some big changes and announcements coming up and Arief asked me to do a quick (sorry, this won’t be short) prelude to explain some of our changes, ideas, and vision.

Let’s talk about our convictions.

We got into this whole web3 thing because we truly believed that our ideas for collaborative entertainment are novel and can make a real difference. We also believe that the proper usage and implementation of new technologies into the entertainment industry can radically change the world. The sad truth is, however, most of these ideas were too big and came at a time that was a little too early for the market.

When we started in 2021, much of what we now know as web3 had already been coopted by thinly veiled pyramid schemes. An entire subculture of “good mornings” “good nights” and false promises of “making it” had already cemented itself into the heart of web3; redefining the concept of decentralization towards incentivization. Twitter followers mattered more than concepts, short-term profit at the expense of others mattered more than vision, and new technologies were nothing more than buzzwords used to prop up non-existent value for pyramids built on digital twigs.

Through it all, we continued to build. We accepted ridicule from self-proclaimed experts and get-rich-quick-schemers alike, and promised ourselves that we would stay true to the vision that is: Collaborative Entertainment. Fundraising during the bear market was rough for everyone — rougher still for those of us who chose not to play the “game” we had all seen play out repeatedly in this industry we like to call “web3.” That said, we got lucky.

From amidst a sea of hucksters and hustlers, we found like-minded idealists, realists, and specialists. We closed a relatively small fundraise on big ideas and a series of solid alpha-state products that spoke louder than any well-meaning “GM” ever could.

We were lucky. We found and connected with some of the brightest and savviest investors who could see beyond the madness and into the vision that lay ahead and allowed us to keep building.

So let’s talk about conviction.

For some, conviction comes with a sentence. For others, conviction comes with the responsibility to fight. For us, conviction comes with a duty to challenge the status quo and build.

We still believe that the core concept of a decentralized web provides a net benefit to the world.

We still believe that collaboration is the key for exponential growth.

We still believe that entertainment is due for a seismic shift in creator, investor, and audience dynamics.

In short: we still believe in collaborative entertainment.

We also believe, now more than ever, that our ideas and our visions for the future are worth fighting for. No matter how fantastical the vision may be for some, no matter how damn near impossible it is for others to see. We believe that what others might call: fiction, we, can turn into reality. test

Allow me to be the first to introduce our new company name: Confiction Labs.

We are Confiction, because we have the conviction to follow our vision and build.

We are Confiction because our ideas go beyond just one universe, one IP, or one project, and we are ready to scale.

We are Confiction and we invite you to dream big with us, so that we can turn fiction into reality, together.

What happens to Mythic Protocol?

As mentioned above, our entire company is shifting from Mythic Protocol to Confiction Labs. The primary reason for the shift is that we want to accelerate the growth of our vision as quickly as possible, and we are looking to apply the Collaborative Entertainment formula beyond just one IP.

Part of the brand restructuring includes renaming a few things to avoid confusion down the line. To that effect, Mythic Protocol will be renamed: Fict One or colloquially: Universe One as our first universe. We will also remove the prefix of Mythic from most of our formulaic products that we will apply to future IPs, including but not limited to the Portal, Repository, and Entries. This shift comes as we start to see the collaborative entertainment cycle being tested between our Riftstorm and Portal media products following our playtests. Officially, Mythic Protocol: Riftstorm will now be named FictOne: Riftstorm and we will be updating our overall organization to reflect the grander vision we are looking towards.

The term: Mythic Protocol still stands as our primary in-universe organization that will take the fight to mythics on Earth and through rifts. All our in-universe terms will be largely unaffected by the branding changes being applied on a company level, and we hope that the changes will actually help audiences better differentiate between our world and our brand identities.

Beyond the superficial changes, our vision remains firmly sighted in building collaborative entertainment, and our focus on Riftstorm and its supporting products are unchanged. We’ve just concluded our second public playtest and the team and I are looking forward to share numbers and more interestingly the consequences from the event with you soon.

What is Collaborative Entertainment?

Our concept for collaborative entertainment is simple — in principle. Collaborative Entertainment is entertainment that scales and evolves via the input and output of all participants. It is entertainment that invites and empowers viewers, players, creators, and promoters to collaboratively scale and evolve media, assets, and universes. In the simplest form and in the case for Fict One, we start with a repository of knowledge that allows creators to provide input, and when integrated into the IP are equitably rewarded for their work. Expanding on that concept, interactive media such as video games provide a perfect medium for consequential impact towards the evolution of an IP.

What we envision for Fict One is to launch with a flagship product: Riftstorm, that will onboard a large audience into the unique underworld universe of secret societies and mythics. Player actions and decisions will help shape the evolution of the world via flashpoint events in the game, that will be canonized into the IP via entries into the Repository.

Conversely, new concepts and ideas can also be put into the Repository by creatives, creators, and fans. These ideas, if selected for canonization, can then be used in Riftstorm or other media projects as part of the official IP with equitable compensation being given to the original creator.

While the bigger vision for the Repository and Portal explores concepts of fractional ownership, rights management, and ledgered tracking for future integration. Our short-term goals start with the integration of player impact and IP-wide consequence in Riftstorm as we slowly show more and more of our game and ideas to the world.

The immediate consequences of player decisions, either from cumulative mission data, quest completion — or failure — and leaderboard performance, are translated via the Casefile formats going into our repository and new entertainment-media projects based on those casefiles. For a quick — and admittedly cheeky — representation of this cycle, the end-result of our November 2023 playtest was recapped and repackaged in a small but world-shifting flashpoint: Operation Doggy Daycare.

We will also be releasing a short narrative timeline based around our second playtest that showcases our Repository to Media to Game to Repository cycle in a more entertaining way.

In the interest of brevity, I’ll end things here for now. We will elaborate on the more complex questions and concepts as we soon as we feel both we and the market are ready to have the nuanced discussions that are necessary. Until then, we invite you to come play our game and explore the Fict One universe as we continue to build and prime the world for collaborative entertainment.

Cheers,
Igor Tanzil
I do dumb things.

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